radgemee
01-19-2012 07:22 PM (55 days ago)
Ok I searched forum to find solution for my problems, but sadly dv4 had no bios update for fixed mode graphics.

My problem are:
1. Game in fullscreen, the playable area is smaller than the entire screen.
2. Game exits fullscreen everytime I do alt+tab, or by just changing volume.
3. My 3dmax viewports are messed up, I cant use it correctly since viewport is smaller than the actual size of the viewport.

I thought the problem was OpenGL, but i downloaded some application to test opengl. No problem at all.

The problem is, my application was confused what DirectX version to use. LOL


Here are my findings.

1. My game has two main executable, for gamestart_Dx9 and gamestart_Dx10, the game launcher always load up the gamestart_Dx10 executable in "High Performance" mode and "Power Saving" loads gamestart_Dx9. "High Performance" dictates what DirectX version application should use. So it is DirectX10 or DirectX11. Then instead of using the game launcher, I directly execute gamestart_Dx9 version in "High Performance" mode. Whola, problem solved.
2. My 3dmax 2011 trial have same issue but opposite cause. When I installed 3dmax, it first detected the Intel GPU not ATI one, so by default it used DirectX9, but 3dmax 2011 was design for DirectX10 or 11. So in 3dmax Graphics Mode window, I changed it to DirectX10 and it solved my problem.

So my request, for HP Team, can you develop a "Configurable Switchable Graphics" with the ability to switch in different DirectX version for selected Application? "High Performance" doesnt always need to be DirectX10 or 11 only. DirectX9 should be ok too in "high performance" since Im after on speed and functionality, not version.
ROOBEN
03-11-2012 06:05 AM (3 days ago)
Directx 9.0c software is working in my Laptop